|
![](/i/fill.gif) |
>>Actually, that's the best CG flames I've ever seen. How did you do that?
>
>
> Emissive media with a little absorption, granite pattern with some
> turbulence for the density, modulated by a spherical pattern. Then a couple
> of adjustments to the pattern to give a very sudden change in density from
> outside the flame to inside. Then tweak all the parameters until it looks
> right. The source code makes it look pretty complex but all those nested
> pigment_patterns are just to control the boundary between inside and outside
> the flame.
...so fundamentally, it's granite and turbulence?
(I just couldn't think of a pattern that looks flame-like, that's all.)
Post a reply to this message
|
![](/i/fill.gif) |